My GAME plan is progressing nicely and both my students and I are making progress. The main focus of my GAME plan is to designing digital learning experiences while promoting digital responsibility. The foundation of my plan is based on my interest to use of social forms of technology in the classroom. So far I have create an Edmodo group for each of my classes and students have completed several assignments online. In order to gather information on my students and their technology usage, students has completed both a technology data sheet and a technology survey. Thanks to the wonderful suggestions of my classmates I was able to conduct this information quickly by using the online service of www.surverymonkey.com . The purpose of this was to estimate how many students have access to technology outside of class and what forms of technology students are interested in using. The good news is that the majority of my students have access to technology outside of school and show interest in collaborating with their classmates online which encourages me to move forward with my plan.
I do believe that in order for my GAME plan to be truly effective a slight modification needs to be made. In my opinion Edmodo is a great social education site to use with students. My students are communicating with me online outside of school and making great academic progress. However, I need to modify my lessons and activities where students communicate with each other. My desire is that students will become self-directed learners by using Edmodo to learn from and with their classmates (Laureate Education, Inc., 2009). I am currently working on creating discussion assignments similar to our discussion board assignments where students have to respond to a post and their classmates post. This will not only create classroom communication but critical thinking skills as well. These types of assignments would create a digital community and further the integration of technology by requiring students to conduct research and develop thought out responses to the content being taught (Cennamo, Ross, and Ertmer, 2009). The feedback students receive from their classmates will promote collaboration, communication, and perhaps more questions and research which in turn promotes effective learning.
So far I have learned that my students like Edmodo and are currently using Edmodo in several of their other classes. I also have learned how to grant parents access to Edmodo so they can view the assignments and the grades of their child. I have found that this is home and school collaboration is a great advantage to my GAME plan because parents will check their child grades and ensure that their classwork is completed before their child using the computer and Internet for “social reasons”. I have questions about what other forms of “social” technology I can use with my students. I also have questions about how my colleagues and I can collaborate with our students through the use of Edmodo. I am constantly promoting collaboration in my classroom but I think it would be interesting to create a cross-curriculum project for students to complete.
I am excited about my ideas and the progress I am making on my plan. It is obvious that I have some planning, designing, and collaborating with my colleges to complete. I would love to start this project soon. Any suggestions, advice, or feedback from my classmates would be greatly appreciated.
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content areas. Baltimore, MD: Author.